Result: fail
Detail | Value |
---|---|
Returncode | 1 |
Time | 0:00:03.056587 |
Stdout |
Using test set: GL_ARB_depth_buffer_float Testing GL_DEPTH_COMPONENT32F - no stencil. Testing GL_DEPTH32F_STENCIL8 Probe color at (1,64) Expected: 0 0 0 Observed: 127 127 127 |
Stderr |
SWR detected AVX2 vert shader 0x7fb9f056e000 frag shader 0x7fb9f056c000 vert shader 0x7fb9f056a000 frag shader 0x7fb9f0568000 fetch shader 0x7fb9f0566000 vert shader 0x7fb9f0564000 frag shader 0x7fb9f0562000 vert shader 0x7fb9f03a0000 frag shader 0x7fb9f039e000 fetch shader 0x7fb9f039c000 SWR destroy screen! |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/fbo-clear-formats GL_ARB_depth_buffer_float stencil -auto -fbo |
dmesg |